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Find a room with a lot of nodes and get rid of them. Decontamination – Destroy all Impure Nodes and Malignant Neoplasm on the map.
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Keep in mind that this last archaea will be much more powerful than it usually is, even if it is a very basic type of enemy. Hunting – Kill a specific number of Archean Variants to lure an Alpha-type, then kill it.You can do this with Vigil’s Disruptor or REACT technology like Smoke Grenades. In case she sees you, you’re going to need to incapacitate her. To do this, you will have to approach her stealthily. Biopsy – Kill an Alpha Archaea using a REACT Knife.All Rainbow Six Extraction Raid Objectives Knowing all this information, we can already talk about the different objectives that you can find in the raids. At that point, you can continue clearing the map of enemies to gain experience, request an extraction, or move on to the next subzone. Keep in mind that completing an objective does not imply finishing that area. On the other hand, you also have the airlocks, which separate each subzone, and inside which you can find first aid kits, ammunition boxes, skill recharge boxes and also REACT accessories (grenades, mines, life shots, etc.). You’ll see how exciting it is when the arches start to give you the hair and you have to go in an epic way! The key is to get out on time if things get ugly. If we talked to you before about that balance between risk and reward, it was because in each secondary zone there are extraction points. When loading the game both you and your teammates will be able to see what type of objectives you will have to complete, and that is right before you choose your agents. In turn, these are divided into three secondary zones, which correspond to the type of objectives you can clear. Each one acts as a kind of individual campaign, and each one has three risk zones. There are four regions: New York, San Francisco, Alaska, and Truth or Consequences (yes, it’s a city in New Mexico). They are developed throughout various locations with their objectives that propose you to destroy the archaea, disable their defenses or carry out study tasks to learn from them. Raids are quite simply the main type of missions in Extraction. Shall we tell you? Let’s go! What are Rainbow Six Extraction raids? Now, Extraction has many types of raids, and even after playing several times some details are not entirely clear unless you really study what to do and how. This also translates into a certain balance between risk and reward, in the sense that the more you advance in raids with your team, the more difficult it will be for you, but also the greater the rewards. Number of samples for the SSAO calculation ĭefines the volumetric cloud wind direction and cloud speed Scaling of the fog plane Mie scattering coefficient Sets the scroll speed for volumetric noiseĭOF blur area, top left (x, y) bottom right (x, y), x, y in ĭOF parameters (nearCocR, endNearBlurDist, farCocR, startFarBlurDist, endFarBlurDist) Scales the sampling position of the cloud erosion texture Scales the sample position of the base cloud shape texture Sets the scaling factor for the cirrus cloud cover
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Sets the threshold value for the calculation of the Bloom mask Reload configuration data for animals in animal houses Switches the global debug mode of the sound manager on and off Switches the visibility of the shop configuration interface Increases the character and LOD spacing of foliage, terrain and objects Toggle production point debugging on and offĬreates a screenshot with color and depth rendering Removes all permanent elements and functions from the DebugManagerĭebugging of the graphical user interface Sets the time of day, for example “gsTimeSet 12” = 12 noon Sets the weather (Sun, Cloudy, Rain), for example “gsWeatherAdd Sun” = sunny Starts a benchmark sequence with camera flight and working vehiclesĪctivate the flight mode with key “J” | Up / down with Q / EĬhanges the player’s field of view, for example “gsCameraFovSet 30” = FOV of 30 ° Enable / disable debug rendering of animal statesĮnable / disable occluder debug rendering